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Pokémon Black & White Walkthrough

Pokémon Black and White

Table Of Contents

  1. Intro
  2. Basics
  3. Begininning to Dreamyard
  4. Striaton City to Nacrene City
  5. Pinwheel Forest to Castelia City
  6. Route 4 to Nimbasa City
  7. Driftveil City, Route 6, and Chargestone Cave
  8. Celestial Tower and Mistralton City
  9. Twist Mountain and Icirrus City
  10. Team Plasma Chase
  11. Opelucid City and Route 10
  12. Victory Road
  13. Pokémon League
  14. After The Credits
  15. Dream World
  16. Catch Zorua and Zoroark
  17. Catch Victini
  18. Capture Tornadus, Thundurus, and Landorus
  19. Capture Cobalion, Virizion, Terrakion
  20. Catch Kyurem
  21. Credits

I. Intro

About The Game


Pokémon Black and White came out back in March 2011. These two games introduced over 150 new Pokémon. This brings the total number of Pokémon to over 650. The game has many unique features that were brought to life in this generation. Event Pokémon from past games could be transferred over using one of the new features. This would allow players to get special Pokémon. Only Zorua and Zoroark were made available through this method. It is likely there was plans to have many more Pokémon unlockable this way. The Dream World feature is very special. This could allow Pokémon to acquire an ability it would normally not be able to get. The Dream World itself requires a player to have a computer / laptop and go online with it. Players have one hour to play in the Dream World and bring back one Pokémon with them into their game. Players would then need to travel to the Entralink Forest area to capture the Pokémon. Friend Codes are now able to be done via an IR connection.


Controls

The controls for the game are fairly simple. When you are in the field, the 'X' button is used to bring up the menu. You then can make your selections with the directional pad or using the stylus and touching the menu you wish to bring up. Clicking on Pokémon lets you see your team at a glance. Touching one of your Pokémon while viewing the team or selecting it with the 'A' button brings up a menu. Any moves you can use outside of battle will be listed here. Most of those moves are HMs, but some are TMs or other special moves. Summary lets you view detailed information about that Pokémon. Switch lets you swap the position of that Pokémon with another one in your party. Item lets you give an item to the Pokémon to hold. If you select give, you are then looking through your bag to find an item to give to the Pokémon. If the Pokémon already had an item, it will ask if you wish to swap the two items. Take removes the Pokémon's item and put its in your bag in the proper compartment. Quit or the 'B' button takes you back to selecting the Pokémon.


The next main menu is the PokéDex. This lets you view data about Pokémon you have seen or caught. This includes the locations a Pokémon can be found. Note that you will need both Pokémon Black and White version to get complete data on all Pokémon. If you don't wish to purchase the other version of the game, you are not out of luck. You can use the Global Trade Station and do trading with other players from around the world. It isn't limited to just local. A wifi connection is required to use the Global Trade Station and wifi features. Once you get National Dex mode unlocked, you can press 'Select' to toggle between Unova Region and National Mode. You can press 'Start' to open up a search menu. You can search by Number, Name, Type, and Color amongst other things.


The bag has several compartments that automatically sort items by what they do. The main compartment is the section most items get put in. Potions, medicines, Poké Balls, and other things get put in this compartment. There is also the medicine compartment. This holds various potions, Revive, Max Revive, the 'Wings', Rare Candy, Status Healers, Vitamins, and PP Ups.


The next menu is the one that says your player's name. It will display each of the badges you hav earned. You can shine them up by moving over them repeatedly with the stylus. Touching a badge will let you see what the badge does for you. It will say when you earned the badge as well. Pressing the 'A' button brings up your Trainer Card. It sttes your trainer type, nature, PokéDex seen number, and money. Clicking on the part that lists the phrase lets you put a personal message. You can click the button with the arrows pointing left and right to flip the side of the trainer card. The other side displays the amount of time you have spent playing the game, the start date of your game, and you can sign your trainer card.


The save feature is self explanatory. After defeating the Champion, the game will automatically save as well.


Options lets you adjust various things such as viewing attack animations and the text speed.


How To Use This guide


This guide is written so you don't have to have any knowledge of competitive battling. Major trainers you will face in the game have each of their Pokémon listed. Information will be written about how to defeat or capture the Pokémon. The guide follows natural progression of the game making it easier to follow. In some cases there are a couple different things you can do. There is no right or wrong way to do these things assuming one thing doesn't have to be done to unlock another. The table of contents is your friend. Each of the links in it automatically scrolls you to the corresponding section of the walkthrough.


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II. Basics

Stats Explained


Each Pokémon has 6 stats. These stats are what make certain Pokémon more favorable to use than others. Base Stats control the limit on how high a stat is able to get. For a list of all Pokémon's Base Stats in the Unova Region, visit this page. All stats use formulas to determine exactly what they are. HP has its own special formula while the rest of the stats have a different formula. The higher a Pokémon's HP is, the more damage it is able to take before it gets knocked out and unable to continue. The Attack Stat is used to calculate how much damage a Pokémon will do when it uses a physical damaging move. The higher this is, the more damage the attack will deal. The Defense Stat is used to determine how much damage a Pokémon will receive when it is attacked by a physical move. The higher the stat is, the less damage the Pokémon will take from physical attacks. Special Attack is used to determine how much damage any Special Attacks do to the opponent. The higher the stat is, the more damage it will deal. Special Defense is used to determine how much damage a Pokémon will take from Special Attacks. The higher the number, the less damage it will take. Speed is used for determining which Pokémon will move first in battle. Certain moves have priorities making Speed not matter in some situations. Speed is used to calculate the power of Gyro Ball. The slower your Pokémon is compared to the opponent, the greater the move's Base Power will be.


Abilities

All Pokémon will have an Ability that you encounter in the game. Each Pokémon will have one or two abilities normally. Some Pokémon will have an additional ability when you capture them in the Dream World. These abilities generally are a lot better. Some of them are considered too broken for standard competitive battling. Abilities can do a wide variety of things. Some raise the power of certain moves, some prevent certain status ailments, some even do special things that aren't mentioned in the abilities description in the game. For a complete list of what ability does what, visit this page.


How Battles Work


You are sure to get into battles against either wild Pokémon on against a trainer. The most common thing you will do is attack. This is done by pressing Attack. You then pick the move of your choice. You may also wish to switch your Pokémon if it is low on HP or has a bad type match-up. To do this, press the Pokémon button. You can then select a Pokémon and choose to look at its summary or switch to it. Items can be used to do a variety of things. The most common thing you will use them for is restoring HP. You will also use one of several Poké Balls to capture Pokémon. Early in the game you only have access to basic Poké Balls. As you progress through the game, you will be able to buy better ones. In trainer battles, whichever trainer runs out of usable Pokémon first is the loser and must give up money to the winner. If your Pokémon are low on HP, try and avoid getting into battles by evading trainer's eyes and tall grass. Double battles are a bit different than regular battles. Each player can have up to two Pokémon on the field at one time. Certain moves will affect both opponents, some affect just one target, and some affect all but the user. Triple battles are also new this generation. You can only attack a Pokémon that is directly across from you or diagnol from you. You aren't able to strike the opposite side. There are a couple select moves that are exempt, but most aren't. Instead of attacking, you also have the choice of switching a Pokémon's position. This is used to determine if they can hit you. Pokémon in the center position can attack any target, but they can also be attacked by all Pokémon. Rotation battles are also new. Each player sends out three Pokémon. The Pokémon rotate whenever a Pokémon is knocked out. After 1-2 of these type of battles, they become easy to understand.


Making Wise Choices


Each choice you make is important. There are several mistakes trainers do during this game. This walkthrough will go over them and how to correct them. One really common mistake is not saving often. This can be important so you don't have to go through extended dialogue and cut scenes multiple times if something doesn't go right. This is particularly important before encounter Pokémon that you can only catch one of in the game. You don't want to have to trade to get a Pokémon because you didn't catch it and saved afterward. Another common mistake is not having an adequate supply of healing items for HP and Status Conditions. You lose a portion of your money in the game if all your Pokémon in your party faint. Being able to heal is very important so that doesn't happen. Certain trainers must be defeated to advance the game. If you can't beat them due to not having a good stock of healing items, you can't progress further into the game. This also brings us to the next mistake. Not leveling up your Pokémon enough can make things take longer and cost you more money since you may be using healing items on the Pokémon. You should try and have your Pokémon at or above the average level of the Pokémon you are facing. Facing the Elite Four with Pokémon in only the level 40s will provide a very tough challenge and also requires many more items since you aren't able to visit a Pokémon Center between them. The various Repels are often an overlooked item. They can come in handy when you are stuck in a cave or area that is far from a Pokémon Center. If your lead Pokémon is a higher level than the Pokémon you would be facing in the wild, you won't be battling them. If you enter a patch of grass that is shaking, a battle will still occur.


Having an effective team is just as important as having an adequate supply of healing items. You want your party to have many types and not share the same weaknesses. You will be able to overcome trainers and wild Pokémon easier in this way. Similar to this, you want to teach your Pokémon a variety of attacks. While your Pokémon does get a 1.5 multiplier when using a move that matches its type, if you go against a Pokémon that resists it, you will deal less damage than if you attack with something that doesn't match your type. Technical Machines are great for this since they instantly teach a new attack to a Pokémon that can learn it. In these two games, TMs aren't wasted after a single use like they were in the past.


Grinding


Grinding is one of the most tedious, annoying, and time-consuming thing you'll probably do in the game, but the reward is much greater the harder you work. Grinding is the process of spending hours leveling up on a certain route to raise your Pokemon to much higher levels, or to bring your Pokémon to the same level. Many problems people experience while grinding is being bored fast and just quitting. While grinding may not be the most entertaining thing to do, it will allow you to face Gym Leaders, Elite Four, or any other big trainer easier. Another problem people face is finding a good place to train. Here is a list of places that we think are great places to grind.


EventPlace to train
Before Gym OneDreamyard
Before Gym TwoPinwheel Forest (outside)
Before Gym ThreeRoute 4
Before Gym FourRoute 16
Before Gym FiveRoute 6
Before Gym SixRoute 7, Celestial Tower
Before Gym SevenTwist Mountain
Before Gym EightRoute 9
Before Elite FourVictory Road
After Elite FourSports Domes, Giant Chasm

We will also include some items that make grinding easier. These items range from things that double the EXP points you gain, to increasing your EVs.


ItemEffectLocations
Lucky EggWhen the Pokémon holding this item gains EXP, the EXP gained is increased by 50%.Route 13, Chargestone Cave (From Professor Juniper), held by wild Happiny (5%), Chansey (5%), and Blissey (100%).
Exp. ShareThis item, when held by a Pokémon, allows it to earn half the EXP gained from defeating a Pokémon, regardless of if it was used in battle or not.Castelia City, Icirrus City
CalciumIncreases the Effort Values for the Pokémon's Special Attack stat up by 10EVs until the Pokémon hits 100EVs in this stat. Increases the Pokémon's Happiness Route 18 (With Dowsing Machine), Victory Road, and Village Bridge. Can be bought at Route 9 and Gear Station.
CarbosIncreases the Effort Values for the Pokémon's Speed stat up by 10EVs until the Pokémon hits 100EVs in this stat. Increases the Pokémon's HappinessMistralton Cave (With Dowsing Machine), Moor of Icirrus, Victory Road (With Dowsing Machine), and Giant Chasm. Can be bought at Route 9 and Gear Station.
HP UpIncreases the Effort Values for the Pokémon's Hit Point stat up by 10EVs until the Pokémon hits 100EVs in this stat. Increases the Pokémon's HappinessRoute 3, Route 9, Chargestone Cave (With Dowsing Machine). Can be bought at Route 9 and Gear Station.
IronIncreases the Effort Values for the Pokémon's Defence stat up by 10EVs until the Pokémon hits 100EVs in this stat. Increases the Pokémon's HappinessMistralton Cave, Chargestone Cave, Twist Mountain (With Dowsing Machine). Can be bought at Route 9 and Gear Station.
ProteinIncreases the Effort Values for the Pokémon's Attack stat up by 10EVs until the Pokémon hits 100EVs in this stat. Increases the Pokémon's HappinessCold Storage, Twist Mountain (With Dowsing Machine), Challenger's Cave, Lostlorn Forest (With Dowsing Machine). Can be bought at Route 9 and Gear Station.
ZincIncreases the Effort Values for the Pokémon's Special Defence stat up by 10EVs until the Pokémon hits 100EVs in this stat. Increases the Pokémon's HappinessRoute 5, Striaton City (With Dowsing Machine). Can be bought at Route 9 and Gear Station.
Rare CandyRaises a Pokémon's level by 1. Increases their Happiness.Route 2, Route 3 (With Dowsing Machine), Route 13, Route 16, Pinwheel Forest (With Dowsing Machine), Desert Resort (With Dowsing Machine), Nimbasa City, Mistralton Cave, Chargestone Cave, Twist Mountain (With Dowsing Machine), Icirrus City (Winter Only), Anville Town, Victory Road, Abundant Shrine, Lostlorn Forest, N's Castle, Castelia City (Royal Unova Gift). Can be bought at Gear Station.
Clever WingIncreases the Effort Values for the Pokémon's Special Defence stat up by 1 Point. Increases the Pokémon's Happiness. There is no limit on how many you can use.Driftveil Drawbridge, Marvelous Bridge.
Health WingIncreases the Effort Values for the Pokémon's Hit Points stat up by 1 Point. Increases the Pokémon's Happiness. There is no limit on how many you can use.Driftveil Drawbridge, Marvelous Bridge.
Genius WingIncreases the Effort Values for the Pokémon's Special Attack stat up by 1 Point. Increases the Pokémon's Happiness. There is no limit on how many you can use.Driftveil Drawbridge, Marvelous Bridge.
Muscle WingIncreases the Effort Values for the Pokémon's Attack stat up by 1 Point. Increases the Pokémon's Happiness. There is no limit on how many you can use.Driftveil Drawbridge, Marvelous Bridge.
Resist WingIncreases the Effort Values for the Pokémon's Defense stat up by 1 Point. Increases the Pokémon's Happiness. There is no limit on how many you can use.Driftveil Drawbridge, Marvelous Bridge.
Swift WingIncreases the Effort Values for the Pokémon's Speed stat up by 1 Point. Increases the Pokémon's Happiness. There is no limit on how many you can use.Driftveil Drawbridge, Marvelous Bridge.

Some people also use certain strategies to grind levels. One such strategy is first using any Repel, then finding a Audino in shaking grass. Since Audino give a rather large amount of EXP. Points, and are very common in shaking grass, this strategy is actually pretty good. The only problem is that it may take much longer and requires you to buy a lot of Repels. This is just one way that people try to gain EXP, but We are sure you'll find your own ways to grind, also.


HMs


Hidden Machines or HMs, are moves that have special uses outside of battle. All but Fly are actually required at some point in the game, though only Cut is needed to reach the Elite Four. Fly is more of a convenience. HMs are reusable and so can be taught to more than one Pokémon. If you do not have the proper gym badge, you will be unable to use the move outside of battle. Below is a chart that lists the HMs in the game.

MoveTypeField EffectPowerAccuracyPower PointsCategoryBattle Effect
CutNormalThe Pokémon cuts down a tree in the way.509530PhysicalNo effect
FlyFlyingFly to any previously visited town. Can't be used in caves or buildings.909515PhysicalThe user flies up on turn one and attacks the next turn
SurfWaterSurf on top of the water.9510015SpecialNo effect
StrengthNormalMove a boulder.8010015PhysicalNo effect
WaterfallWaterClimb a Waterfall8010015PhysicalNo effect
DiveWaterDive under the water in dark areas.8010010PhysicalHides underwater first turn. Strikes foe the next turn.

There are also 2 TM moves that are field moves. They are Dig and Flash. Dig lets you escape from a cave which is handy if you're Pokémon are injured. Think of it as having an infinite number of Escape Ropes. Flash lights up dark tunnels. While it isn't technically required, it is far easier to explore the area with the area being lit up.


Starter Pokémon


Snivy

Snivy lv 17 lv 36 Serperior

Snivy is a pure grass type. It has the ability Overgrow which raises the power of grass type moves when it's HP is low. It is a fast Pokémon and has moderate Special Attack. The movepool of Snivy is somewhat limited in terms of type variety. It is able to get the useful Leech Seed / Substitute combo and with high Speed it can get it off fairly easily. It also learns some moves that raise its stats. It eventually evolves twice into Serperior. It provides the greatest challenge compared to the other starters.


Tepig

Tepig lv 17 lv 36 Emboar

Tepig is a fire type Pokémon that eventually becomes an Emboar that is both fire and fighting types. Emboar has great offensive stats, but is somewhat slow. Along with fire and fighting type moves, it is able to learn Wild Bolt and Earthquake to deal massive damage to foes. It does have the misfortune of several weaknesses that are common. Tepig provides for the easiest playthrough of the game.


Oshawott

Oshawott lv 17 lv 36 Samurott

Oshawott is a water type Pokémon. It has average stats, but gets quite an impressive Special Attack when it becomes a Samurott. it also gets a great movepool. It can learn many water attacks, some ice attacks, and even Grass Knot. It is also able to learn several HMs. It becomes quite useful for getting rid of Team Plasma's Pokémon. It is particularly useful in Pokémon White in the final battle since it resists Reshiram's fire attacks. The playthrough difficulty is medium using Oshawott.


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III. Begininning to Dreamyard


Opening:


When you start up the game, you will meet Professor Juniper. She will say hello and then introduce you to the world of Pokémon. After the introduction, you will get to choose if you want to play as a boy or a girl. Then you will get to choose your name. Once all that is over, Juniper will introduce you to your friends, Cheren and Bianca. Finally, you will get to start your adventure! Good luck!


Beginning:


The game will begin with Prof. Juniper walking into your house, and then leaving. The screen will then cut to your room, where you will be standing with Cheren, looking at a present on the table in front of you. Cheren will complain about Bianca never being on time, and she will come up the stairs immediately after. Cheren will scold her, but then you and your friends will get to see what is in the box! Inside are three Poké Balls, each one containing a Pokémon to start your adventure with. Choose wisely, for you cannot catch the other two in the wild.


Snivy

Snivy is a decently strong starter, with high defenses and speed. Snivy is the hardest to beat the game with, and should be used by those who like a challenge.


Snivy
Snivy Lv. 5
Type Grass
Ability Overgrow
Moves
  • Tackle
  • Leer
Tepig

Tepig is probably one of the most used starters of the games, as it has a great advantage against the gym leaders. Tepig has high attack strengths and a decent HP, but its other stats need some work. Tepig is the easiest starter, and should be used by those who don’t know how to play or for players that want an easy quest.


Tepig
Tepig Lv. 5
Type Fire
Ability Blaze
Moves
  • Tackle
  • Tail Whip
Oshawott

Don’t underestimate Oshawott. Its name and its look might seem ridiculous, but it is a pretty good battler. Being a water type, Oshawott has decent attack stats, and its fully evolved form has an impressive Special Attack. For players who like balance, use Oshawott.


Oshawott
Oshawott Lv. 5
Type Water
Ability Torrent
Moves
  • Tackle
  • Tail Whip

Upon picking your starter, you will have to battle both Bianca and Cheren, respectively (after battling Bianca, Cheren will heal your Pokémon and then battle you himself. Bianca uses the starter that is weak to yours, and Cheren uses the stronger one. Whether you win or lose against either of your friends won’t affect the game, but you lose valuable EXP. After battling, go downstairs and talk to your mother. Your mother will heal your Pokémon, and then give you an Xtransceiver. You will then have the opportunity to leave and explore your home town, Nuvema Town. You can’t leave just yet, so head to Bianca’s house, south of yours to the left. When you walk inside, Bianca will be fighting with her father who doesn’t want her to go on a Pokémon journey. Bianca will then leave, so follow her to Professor Juniper’s lab (Bianca and Cheren will be standing outside). When you go inside, Juniper will welcome you, and give you the opportunity to name your starter Pokémon (this is optional). Then, she will give you your most important tool, the Pokédex! Juniper will entrust you and your friends to travel around Unova to find and capture every Pokémon (again, optional; in no way does it affect the main storyline). You will then leave the lab, and meet your mom again. She will give you, Bianca, and Cheren a Town Map, and wish you luck! Finally, you will begin your adventure! Follow your friends to Route 1, and good luck!


Route 1:


Immediately upon entering Route 1, you and your friends will find Juniper in front of you. She will say hello, and then go into a walkthrough battle on how to capture a Pokémon (she explains it; weaken the Pokémon, and then throw Poké Balls to catch it). After her guidance, she will give you 5 Poké Balls to start with. She will then leave, and Bianca will suggest that all of you have a catching contest. Whoever catches the most Pokémon wins! She and Cheren will walk off, leaving you to explore Route 1. You now have the opportunity to catch and battle Pokémon. If you ever need to heal your team, you may go back to town and speak to your mother. She will heal your whole team.

PokémonTypeLevelsRarity
PatratNormal2—450%
LillipupNormal2—450%

Once you have finished battling and catching Pokémon, go ahead to Bianca and Cheren. Bianca will ask you how many Pokémon you caught, and if you caught at least one, you win nothing at all! Suddenly, your Xtransceiver will ring, and you will be put in a four-way video conference with Juniper, Cheren, and Bianca. The professor will tell you three to head into the next town, saying that she is in front of the Pokémon Center. So, listen to her and head to Accumula Town!


Accumula Town:


When you reach Accumula Town, immediately go to the Pokémon Center (Prof. Juniper is standing in front). Go inside, and the professor will explain the basics of the Pokémon Center. Healing your party, the PC, and the PokéMart (those who have played Pokémon will know that this is new; the Mart has always been separate from the Center). Now go outside, and two guys will talk to each other, confused about something. Head over in their direction, and you will find a group of people, watching some kind of performance. Cheren will call you over, and you will watch one of the people in the performance talk to you. The man will introduce himself as Ghetis, the leader of Team Plasma. He will explain that Pokémon should not be slaves to people; rather they should all be released from their captivity. To put it simply, Team Plasma wishes to liberate Pokémon. Ghetis will then walk off with his team (in excellent coordination), while the townsfolk discuss what he said. They all treat it as a joke, saying that humans and Pokémon will never be liberated. All of the people will then walk away, leaving you, Cheren, and a mysterious green-haired man. The man will walk up to you, and introduce himself as N. N will then challenge you to a battle.


Trainer N
Pokémon Type Level
Purrloin Dark 7

Unlike your battle with Bianca and Cheren, losing this battle will force you to white out, meaning you lose some money and restart in front of the last Pokémon Center you were in. Once you defeat N, he will be taken aback at how much your Pokémon seem to like you. He will explain that he doesn’t like how people treat Pokémon, and then he will walk away. Cheren will think N was strange, and then he will leave as well. You now have the opportunity to explore town, so enter houses, talk to people, do whatever you want. When you are ready to go, head Northwest and head into the checkpoint. Make sure you have bought everything you need, because you are about to enter Route 2.


Route 2:


Immediately upon entering Route 2, you will get a call on your Xtransceiver…from your mother. She will see that you made it to Route 2, and then will tell you to hang up. She will suddenly be behind you, and will give you the Running Shoes (hold B to run)! Your mother will wish she was on a Pokémon journey again, and will wish you good luck before leaving.


Pokémon Type Levels Rarity
Patrat Normal 4—7 33.3%
Lillipup Normal 4—7 33.3%
Purrloin Dark 4—5 33.3%

There are a few trainers here, and none of them should be difficult to beat. Simply, they each use one of the Pokémon found on Route 2 at Level 7. When you reach the end of Route 2, Bianca will appear. She will challenge you to a battle! She uses a level 6 Lillipup and the starter that she chose (weak to yours). Her starter will be at level 7, and one or two hits from your own starter’s type attack (Vine Whip, Ember, or Water Gun) should knock out Bianca’s team. After beating Bianca, you will be able to enter the next town, or in this case, city!


Striaton City:


The first thing you will notice in the city is all brownstone apartments. There isn’t really much to do in the city besides the gym, so head there. Oh, wait, you can’t yet. You will not have access to the gym just yet, as the man in front will tell you that the gym leader is away. So head to the building to the far left of the city, the Trainer School. Inside you will find a few people and a chalkboard on the wall that will explain the various status conditions. Standing in front of the chalkboard is Cheren, so talk to him. He will tell you that the gym leader was just there, and he will challenge you to a battle. Be careful with Cheren, because he always starts with his starter Pokémon, and he is the strongest trainer you have faced up to this point. After beating Cheren, he will give you three Oran Berries, and then leave. These berries will come in handy during your gym battle. Make a Pokémon hold one, and when their HP gets below ½, 10 HP will be restored, during the battle! So, now that Cheren has been defeated, you can challenge the gym…however, it is recommended that you go to Dream Yard first. Go to the gym, and you will see a green-haired fellow standing outside. He will welcome you, and will see what starter you chose. He will comment on what type is strong against it, and then he will go inside, leaving you to make your decision.


Once you enter the gym, the man that was blocking it (before battling Cheren) will walk up to you and explain the gym’s rules. You will notice that there are curtains with a certain type symbol on them, and you have to stand on the panel that represents the type that is strong against the type on the curtain (if the curtain is Fire, step on Water; if it is Water, step on Grass; if it is Grass, step on Fire). He will also give you a Fresh Water, a wonderful healing item that will restore a Pokémon’s HP by 50! Unlike the Oran Berries, a Pokémon cannot hold it and use it during the battle (you may still use it during a battle straight from your items pack, but it counts as a turn). Step on the panels to open the curtains and get through the gym. There are only two trainers waiting to battle you, so defeat them and continue. When you open the last curtain, you will find the green-haired man who was standing in front of the gym before. He will introduce himself as Cilan, and suddenly, two men will appear to come out of him! The red-haired one is Chili, and the blue-haired one is Cress. Cilan will explain that they are triplets, and they are three gym leaders. Thankfully, you only need to battle one of them for the badge, and you will have to face the leader that uses a stronger type against your starter (from your curtain opening, it should be obvious who you will face).


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IV. Striaton City to Nacrene City


Route 3:

Pokémon In Tall Grass
Pokémon Type Rarity
Munna Normal Medium
Patrat Normal Common
Purrloin Dark Common

Pokémon In Rustling Grass
Pokémon Type Rarity
Audino Normal Common
Musharna Psychic Rare

Wellspring Cave:

Pokémon In Cave
Pokémon Type Rarity
Roggenrola Rock Common
Woobat Psychic
Flying
Common

Pokémon In Dust Cloud
Pokémon Type Rarity
Drilbur Ground Common

Pokémon While Surfing
Pokémon Type Rarity
Basculin Water Common

Water Surface Ripples
Pokémon Type Rarity
Basculin Water Common

Pokémon While Fishing
Pokémon Type Rarity
Basculin Water Medium
Poliwag Water Common
Poliwhirl Water Rare

Fishing In Ripples
Pokémon Type Rarity
Basculin Water Medium
Poliwhirl Water Common
Poliwrath Water
Fighting
Rare

Nacrene City:

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V. Pinwheel Forest to Castelia City


Pinwheel Forest:

Skyarrow Bridge:

Castelia City

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VI. Route 4 to Nimbasa City


Route 4:

Desert Resort:

Relic Castle:

Nimbasa City:

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VII. Driftveil City, Route 6, and Chargestone Cave


Driftveil City:

Cold Storage:

Route 6:

Chargestone Cave:

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VIII. Mistralton City to Celestial Tower


Mistralton City:

Route 7:

Celestial Tower:

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IX. Twist Mountain to Icirrus City


Twist Mountain:

Mistralton Cave:

Iccirrus City:

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X. Team Plasma Chase