Pokémon Black & White Walkthrough
Table Of Contents
- Intro
- Basics
- Begininning to Dreamyard
- Striaton City to Nacrene City
- Pinwheel Forest to Castelia City
- Route 4 to Nimbasa City
- Driftveil City, Route 6, and Chargestone Cave
- Celestial Tower and Mistralton City
- Twist Mountain and Icirrus City
- Team Plasma Chase
- Opelucid City and Route 10
- Victory Road
- Pokémon League
- After The Credits
- Dream World
- Catch Zorua and Zoroark
- Catch Victini
- Capture Tornadus, Thundurus, and Landorus
- Capture Cobalion, Virizion, Terrakion
- Catch Kyurem
- Credits
About The Game
Pokémon Black and White came out back in March 2011. These two games introduced over 150 new Pokémon. This brings the total number of Pokémon
to over 650. The game has many unique features that were brought to life in this generation. Event Pokémon from past games could be transferred over using one of the new features.
This would allow players to get special Pokémon. Only Zorua and Zoroark were made available through this method. It is likely there was plans to have many more Pokémon
unlockable this way. The Dream World feature is very special. This could allow Pokémon to acquire an ability it would normally not be able to get. The Dream World itself requires a
player to have a computer / laptop and go online with it. Players have one hour to play in the Dream World and bring back one Pokémon with them into their game. Players would then
need to travel to the Entralink Forest area to capture the Pokémon. Friend Codes are now able to be done via an IR connection.
Controls
The controls for the game are fairly simple. When you are in the field, the 'X' button is used to bring up the menu. You then can make your
selections with the directional pad or using the stylus and touching the menu you wish to bring up. Clicking on Pokémon lets you see your team
at a glance. Touching one of your Pokémon while viewing the team or selecting it with the 'A' button brings up a menu. Any moves you can use
outside of battle will be listed here. Most of those moves are HMs, but some are TMs or other special moves. Summary lets you view detailed
information about that Pokémon. Switch lets you swap the position of that Pokémon with another one in your party. Item lets you give an
item to the Pokémon to hold. If you select give, you are then looking through your bag to find an item to give to the Pokémon. If the
Pokémon already had an item, it will ask if you wish to swap the two items. Take removes the Pokémon's item and put its in your bag in
the proper compartment. Quit or the 'B' button takes you back to selecting the Pokémon.
The next main menu is the PokéDex. This lets you view data about Pokémon you have seen or caught. This includes the locations a
Pokémon can be found. Note that you will need both Pokémon Black and White version to get complete data on all Pokémon. If you
don't wish to purchase the other version of the game, you are not out of luck. You can use the Global Trade Station and do trading with other players
from around the world. It isn't limited to just local. A wifi connection is required to use the Global Trade Station and wifi features. Once you get
National Dex mode unlocked, you can press 'Select' to toggle between Unova Region and National Mode. You can press 'Start' to open up a search menu.
You can search by Number, Name, Type, and Color amongst other things.
The bag has several compartments that automatically sort items by what they do. The main compartment is the section most items get put in. Potions,
medicines, Poké Balls, and other things get put in this compartment. There is also the medicine compartment. This holds various potions, Revive,
Max Revive, the 'Wings', Rare Candy, Status Healers, Vitamins, and PP Ups.
The next menu is the one that says your player's name. It will display each of the badges you hav earned. You can shine them up by moving over them
repeatedly with the stylus. Touching a badge will let you see what the badge does for you. It will say when you earned the badge as well. Pressing the
'A' button brings up your Trainer Card. It sttes your trainer type, nature, PokéDex seen number, and money. Clicking on the part that lists the
phrase lets you put a personal message. You can click the button with the arrows pointing left and right to flip the side of the trainer card. The
other side displays the amount of time you have spent playing the game, the start date of your game, and you can sign your trainer card.
The save feature is self explanatory. After defeating the Champion, the game will automatically save as well.
Options lets you adjust various things such as viewing attack animations and the text speed.
How To Use This guide
This guide is written so you don't have to have any knowledge of competitive battling. Major trainers you will face in the game have each of their
Pokémon listed. Information will be written about how to defeat or capture the Pokémon. The guide follows natural progression of the game
making it easier to follow. In some cases there are a couple different things you can do. There is no right or wrong way to do these things assuming one
thing doesn't have to be done to unlock another. The table of contents is your friend. Each of the links in it automatically scrolls you to the
corresponding section of the walkthrough.
Stats Explained
Each Pokémon has 6 stats. These stats are what make certain Pokémon more favorable to use than others. Base Stats control the limit
on how high a stat is able to get. For a list of all Pokémon's Base Stats in the Unova Region, visit
this page. All stats use formulas to determine exactly what they are. HP has its own special formula while the rest of the stats have a different formula. The
higher a Pokémon's HP is, the more damage it is able to take before it gets knocked out and unable to continue. The Attack Stat is used to calculate how much
damage a Pokémon will do when it uses a physical damaging move. The higher this is, the more damage the attack will deal. The Defense Stat is used to determine
how much damage a Pokémon will receive when it is attacked by a physical move. The higher the stat is, the less damage the Pokémon will take from physical
attacks. Special Attack is used to determine how much damage any Special Attacks do to the opponent. The higher the stat is, the more damage it will deal. Special
Defense is used to determine how much damage a Pokémon will take from Special Attacks. The higher the number, the less damage it will take. Speed is used for
determining which Pokémon will move first in battle. Certain moves have priorities making Speed not matter in some situations. Speed is used to calculate the power
of Gyro Ball. The slower your Pokémon is compared to the opponent, the greater the move's Base Power will be.
Abilities
All Pokémon will have an Ability that you encounter in the game. Each Pokémon will have one or two abilities normally. Some Pokémon will have an additional
ability when you capture them in the Dream World. These abilities generally are a lot better. Some of them are considered too broken for standard competitive battling. Abilities
can do a wide variety of things. Some raise the power of certain moves, some prevent certain status ailments, some even do special things that aren't mentioned in the abilities
description in the game. For a complete list of what ability does what, visit this page.
How Battles Work
You are sure to get into battles against either wild Pokémon on against a trainer. The most common thing you will do is attack. This is done by pressing Attack. You then pick the
move of your choice. You may also wish to switch your Pokémon if it is low on HP or has a bad type match-up. To do this, press the Pokémon button. You can then select a
Pokémon and choose to look at its summary or switch to it. Items can be used to do a variety of things. The most common thing you will use them for is restoring HP. You will also
use one of several Poké Balls to capture Pokémon. Early in the game you only have access to basic Poké Balls. As you progress through the game, you will be able to buy
better ones. In trainer battles, whichever trainer runs out of usable Pokémon first is the loser and must give up money to the winner. If your Pokémon are low on HP, try and avoid
getting into battles by evading trainer's eyes and tall grass. Double battles are a bit different than regular battles. Each player can have up to two Pokémon on the field at one time.
Certain moves will affect both opponents, some affect just one target, and some affect all but the user. Triple battles are also new this generation. You can only attack a Pokémon that
is directly across from you or diagnol from you. You aren't able to strike the opposite side. There are a couple select moves that are exempt, but most aren't. Instead of attacking, you also
have the choice of switching a Pokémon's position. This is used to determine if they can hit you. Pokémon in the center position can attack any target, but they can also be attacked
by all Pokémon. Rotation battles are also new. Each player sends out three Pokémon. The Pokémon rotate whenever a Pokémon is knocked out. After 1-2 of these type of
battles, they become easy to understand.
Making Wise Choices
Each choice you make is important. There are several mistakes trainers do during this game. This walkthrough will go over them and how to correct them. One really common mistake is not saving often. This can be important so you don't have to go through extended dialogue and cut scenes multiple times if something doesn't go right. This is particularly important before encounter Pokémon that you can only catch one of in the game. You don't want to have to trade to get a Pokémon because you didn't catch it and saved afterward. Another common mistake is not having an adequate supply of healing items for HP and Status Conditions. You lose a portion of your money in the game if all your Pokémon in your party faint. Being able to heal is very important so that doesn't happen. Certain trainers must be defeated to advance the game. If you can't beat them due to not having a good stock of healing items, you can't progress further into the game. This also brings us to the next mistake. Not leveling up your Pokémon enough can make things take longer and cost you more money since you may be using healing items on the Pokémon. You should try and have your Pokémon at or above the average level of the Pokémon you are facing. Facing the Elite Four with Pokémon in only the level 40s will provide a very tough challenge and also requires many more items since you aren't able to visit a Pokémon Center between them. The various Repels are often an overlooked item. They can come in handy when you are stuck in a cave or area that is far from a Pokémon Center. If your lead Pokémon is a higher level than the Pokémon you would be facing in the wild, you won't be battling them. If you enter a patch of grass that is shaking, a battle will still occur.
Having an effective team is just as important as having an adequate supply of healing items. You want your party to have many types and not share the same weaknesses. You will be able to overcome trainers and wild Pokémon easier in this way. Similar to this, you want to teach your Pokémon a variety of attacks. While your Pokémon does get a 1.5 multiplier when using a move that matches its type, if you go against a Pokémon that resists it, you will deal less damage than if you attack with something that doesn't match your type. Technical Machines are great for this since they instantly teach a new attack to a Pokémon that can learn it. In these two games, TMs aren't wasted after a single use like they were in the past.
Grinding
Grinding is one of the most tedious, annoying, and time-consuming thing you'll probably do in the game, but the reward is much greater the harder
you work. Grinding is the process of spending hours leveling up on a certain route to raise your Pokemon to much higher levels, or to bring your
Pokémon to the same level. Many problems people experience while grinding is being bored fast and just quitting. While grinding may not be the
most entertaining thing to do, it will allow you to face Gym Leaders, Elite Four, or any other big trainer easier. Another problem people face is
finding a good place to train. Here is a list of places that we think are great places to grind.
| Event | Place to train |
| Before Gym One | Dreamyard |
| Before Gym Two | Pinwheel Forest (outside) |
| Before Gym Three | Route 4 |
| Before Gym Four | Route 16 |
| Before Gym Five | Route 6 |
| Before Gym Six | Route 7, Celestial Tower |
| Before Gym Seven | Twist Mountain |
| Before Gym Eight | Route 9 |
| Before Elite Four | Victory Road |
| After Elite Four | Sports Domes, Giant Chasm |
We will also include some items that make grinding easier. These items range from things that double the EXP points you gain, to increasing your EVs.
| Item | Effect | Locations |
| Lucky Egg | When the Pokémon holding this item gains EXP, the EXP gained is increased by 50%. | Route 13, Chargestone Cave (From Professor Juniper), held by wild Happiny (5%), Chansey (5%), and Blissey (100%). |
| Exp. Share | This item, when held by a Pokémon, allows it to earn half the EXP gained from defeating a Pokémon, regardless of if it was used in battle or not. | Castelia City, Icirrus City |
| Calcium | Increases the Effort Values for the Pokémon's Special Attack stat up by 10EVs until the Pokémon hits 100EVs in this stat. Increases the Pokémon's Happiness | Route 18 (With Dowsing Machine), Victory Road, and Village Bridge. Can be bought at Route 9 and Gear Station. |
| Carbos | Increases the Effort Values for the Pokémon's Speed stat up by 10EVs until the Pokémon hits 100EVs in this stat. Increases the Pokémon's Happiness | Mistralton Cave (With Dowsing Machine), Moor of Icirrus, Victory Road (With Dowsing Machine), and Giant Chasm. Can be bought at Route 9 and Gear Station. |
| HP Up | Increases the Effort Values for the Pokémon's Hit Point stat up by 10EVs until the Pokémon hits 100EVs in this stat. Increases the Pokémon's Happiness | Route 3, Route 9, Chargestone Cave (With Dowsing Machine). Can be bought at Route 9 and Gear Station. |
| Iron | Increases the Effort Values for the Pokémon's Defence stat up by 10EVs until the Pokémon hits 100EVs in this stat. Increases the Pokémon's Happiness | Mistralton Cave, Chargestone Cave, Twist Mountain (With Dowsing Machine). Can be bought at Route 9 and Gear Station. |
| Protein | Increases the Effort Values for the Pokémon's Attack stat up by 10EVs until the Pokémon hits 100EVs in this stat. Increases the Pokémon's Happiness | Cold Storage, Twist Mountain (With Dowsing Machine), Challenger's Cave, Lostlorn Forest (With Dowsing Machine). Can be bought at Route 9 and Gear Station. |
| Zinc | Increases the Effort Values for the Pokémon's Special Defence stat up by 10EVs until the Pokémon hits 100EVs in this stat. Increases the Pokémon's Happiness | Route 5, Striaton City (With Dowsing Machine). Can be bought at Route 9 and Gear Station. |
| Rare Candy | Raises a Pokémon's level by 1. Increases their Happiness. | Route 2, Route 3 (With Dowsing Machine), Route 13, Route 16, Pinwheel Forest (With Dowsing Machine), Desert Resort (With Dowsing Machine), Nimbasa City, Mistralton Cave, Chargestone Cave, Twist Mountain (With Dowsing Machine), Icirrus City (Winter Only), Anville Town, Victory Road, Abundant Shrine, Lostlorn Forest, N's Castle, Castelia City (Royal Unova Gift). Can be bought at Gear Station. |
| Clever Wing | Increases the Effort Values for the Pokémon's Special Defence stat up by 1 Point. Increases the Pokémon's Happiness. There is no limit on how many you can use. | Driftveil Drawbridge, Marvelous Bridge. |
| Health Wing | Increases the Effort Values for the Pokémon's Hit Points stat up by 1 Point. Increases the Pokémon's Happiness. There is no limit on how many you can use. | Driftveil Drawbridge, Marvelous Bridge. |
| Genius Wing | Increases the Effort Values for the Pokémon's Special Attack stat up by 1 Point. Increases the Pokémon's Happiness. There is no limit on how many you can use. | Driftveil Drawbridge, Marvelous Bridge. |
| Muscle Wing | Increases the Effort Values for the Pokémon's Attack stat up by 1 Point. Increases the Pokémon's Happiness. There is no limit on how many you can use. | Driftveil Drawbridge, Marvelous Bridge. |
| Resist Wing | Increases the Effort Values for the Pokémon's Defense stat up by 1 Point. Increases the Pokémon's Happiness. There is no limit on how many you can use. | Driftveil Drawbridge, Marvelous Bridge. |
| Swift Wing | Increases the Effort Values for the Pokémon's Speed stat up by 1 Point. Increases the Pokémon's Happiness. There is no limit on how many you can use. | Driftveil Drawbridge, Marvelous Bridge. |
Some people also use certain strategies to grind levels. One such strategy is first using any Repel, then finding a Audino in shaking grass. Since Audino give a rather large amount of EXP. Points, and are very common in shaking grass, this strategy is actually pretty good. The only problem is that it may take much longer and requires you to buy a lot of Repels. This is just one way that people try to gain EXP, but We are sure you'll find your own ways to grind, also.
HMs
Hidden Machines or HMs, are moves that have special uses outside of battle. All but Fly are actually required at some point in the game, though only Cut is needed to reach the Elite Four. Fly is more of a convenience.
HMs are reusable and so can be taught to more than one Pokémon. If you do not have the proper gym badge, you will be unable to use the move outside of battle. Below
is a chart that lists the HMs in the game.
| Move | Type | Field Effect | Power | Accuracy | Power Points | Category | Battle Effect |
| Cut | Normal | The Pokémon cuts down a tree in the way. | 50 | 95 | 30 | Physical | No effect |
| Fly | Flying | Fly to any previously visited town. Can't be used in caves or buildings. | 90 | 95 | 15 | Physical | The user flies up on turn one and attacks the next turn |
| Surf | Water | Surf on top of the water. | 95 | 100 | 15 | Special | No effect |
| Strength | Normal | Move a boulder. | 80 | 100 | 15 | Physical | No effect |
| Waterfall | Water | Climb a Waterfall | 80 | 100 | 15 | Physical | No effect |
| Dive | Water | Dive under the water in dark areas. | 80 | 100 | 10 | Physical | Hides underwater first turn. Strikes foe the next turn. |
There are also 2 TM moves that are field moves. They are Dig and Flash. Dig lets you escape from a cave which is handy if you're Pokémon are injured. Think of it as having an infinite
number of Escape Ropes. Flash lights up dark tunnels. While it isn't technically required, it is far easier to explore the area with the area being lit up.
Starter Pokémon
Snivy

lv 17

lv 36
Snivy is a pure grass type. It has the ability Overgrow which raises the power of grass type moves when it's HP is low. It is a fast Pokémon and has moderate Special Attack. The movepool of
Snivy is somewhat limited in terms of type variety. It is able to get the useful Leech Seed / Substitute combo and with high Speed it can get it off fairly easily. It also learns some moves that raise
its stats. It eventually evolves twice into Serperior. It provides the greatest challenge compared to the other starters.
Tepig

lv 17

lv 36
Tepig is a fire type Pokémon that eventually becomes an Emboar that is both fire and fighting types. Emboar has great offensive stats, but is somewhat slow. Along with fire and fighting type moves,
it is able to learn Wild Bolt and Earthquake to deal massive damage to foes. It does have the misfortune of several weaknesses that are common. Tepig provides for the easiest playthrough of the game.
Oshawott

lv 17

lv 36
Oshawott is a water type Pokémon. It has average stats, but gets quite an impressive Special Attack when it becomes a Samurott. it also gets a great movepool. It can learn many water attacks,
some ice attacks, and even Grass Knot. It is also able to learn several HMs. It becomes quite useful for getting rid of Team Plasma's Pokémon. It is particularly useful in Pokémon White in
the final battle since it resists Reshiram's fire attacks. The playthrough difficulty is medium using Oshawott.
Opening:
When you start up the game, you will meet Professor Juniper. She will say hello and then introduce you to the world of Pokémon. After the
introduction, you will get to choose if you want to play as a boy or a girl. Then you will get to choose your name. Once all that is over, Juniper
will introduce you to your friends, Cheren and Bianca. Finally, you will get to start your adventure! Good luck!
Beginning:
The game will begin with Prof. Juniper walking into your house, and then leaving. The screen will then cut to your room, where you will be standing
with Cheren, looking at a present on the table in front of you. Cheren will complain about Bianca never being on time, and she will come up the stairs
immediately after. Cheren will scold her, but then you and your friends will get to see what is in the box! Inside are three Poké Balls, each one
containing a Pokémon to start your adventure with. Choose wisely, for you cannot catch the other two in the wild.
Snivy is a decently strong starter, with high defenses and speed. Snivy is the hardest to beat the game with, and should be used by those who like
a challenge.
| Snivy |
Lv. 5 |
| Type |
Grass |
| Ability |
Overgrow |
| Moves |
|
Tepig is probably one of the most used starters of the games, as it has a great advantage against the gym leaders. Tepig has high attack strengths
and a decent HP, but its other stats need some work. Tepig is the easiest starter, and should be used by those who don’t know how to play or for
players that want an easy quest.
| Tepig |
Lv. 5 |
| Type |
Fire |
| Ability |
Blaze |
| Moves |
|
Don’t underestimate Oshawott. Its name and its look might seem ridiculous, but it is a pretty good battler. Being a water type, Oshawott has decent
attack stats, and its fully evolved form has an impressive Special Attack. For players who like balance, use Oshawott.
| Oshawott |
Lv. 5 |
| Type |
Water |
| Ability |
Torrent |
| Moves |
|
Upon picking your starter, you will have to battle both Bianca and Cheren, respectively (after battling Bianca, Cheren will heal your Pokémon and
then battle you himself. Bianca uses the starter that is weak to yours, and Cheren uses the stronger one. Whether you win or lose against either of
your friends won’t affect the game, but you lose valuable EXP. After battling, go downstairs and talk to your mother. Your mother will heal your
Pokémon, and then give you an Xtransceiver. You will then have the opportunity to leave and explore your home town, Nuvema Town. You can’t leave just
yet, so head to Bianca’s house, south of yours to the left. When you walk inside, Bianca will be fighting with her father who doesn’t want her to go
on a Pokémon journey. Bianca will then leave, so follow her to Professor Juniper’s lab (Bianca and Cheren will be standing outside). When you go
inside, Juniper will welcome you, and give you the opportunity to name your starter Pokémon (this is optional). Then, she will give you your most
important tool, the Pokédex! Juniper will entrust you and your friends to travel around Unova to find and capture every Pokémon (again, optional; in
no way does it affect the main storyline). You will then leave the lab, and meet your mom again. She will give you, Bianca, and Cheren a Town Map, and
wish you luck! Finally, you will begin your adventure! Follow your friends to Route 1, and good luck!
Route 1:
Immediately upon entering Route 1, you and your friends will find Juniper in front of you. She will say hello, and then go into a walkthrough
battle on how to capture a Pokémon (she explains it; weaken the Pokémon, and then throw Poké Balls to catch it). After her guidance, she will give you
5 Poké Balls to start with. She will then leave, and Bianca will suggest that all of you have a catching contest. Whoever catches the most Pokémon
wins! She and Cheren will walk off, leaving you to explore Route 1. You now have the opportunity to catch and battle Pokémon. If you ever need to heal
your team, you may go back to town and speak to your mother. She will heal your whole team.
| Pokémon | Type | Levels | Rarity |
| Patrat | Normal | 2—4 | 50% |
| Lillipup | Normal | 2—4 | 50% |
Once you have finished battling and catching Pokémon, go ahead to Bianca and Cheren. Bianca will ask you how many Pokémon you caught, and if you
caught at least one, you win nothing at all! Suddenly, your Xtransceiver will ring, and you will be put in a four-way video conference with Juniper,
Cheren, and Bianca. The professor will tell you three to head into the next town, saying that she is in front of the Pokémon Center. So, listen to her
and head to Accumula Town!
Accumula Town:
When you reach Accumula Town, immediately go to the Pokémon Center (Prof. Juniper is standing in front). Go inside, and the professor will explain
the basics of the Pokémon Center. Healing your party, the PC, and the PokéMart (those who have played Pokémon will know that this is new; the Mart has
always been separate from the Center). Now go outside, and two guys will talk to each other, confused about something. Head over in their direction,
and you will find a group of people, watching some kind of performance. Cheren will call you over, and you will watch one of the people in the
performance talk to you. The man will introduce himself as Ghetis, the leader of Team Plasma. He will explain that Pokémon should not be slaves to
people; rather they should all be released from their captivity. To put it simply, Team Plasma wishes to liberate Pokémon. Ghetis will then walk off
with his team (in excellent coordination), while the townsfolk discuss what he said. They all treat it as a joke, saying that humans and Pokémon will
never be liberated. All of the people will then walk away, leaving you, Cheren, and a mysterious green-haired man. The man will walk up to you, and
introduce himself as N. N will then challenge you to a battle.
| Pokémon |
Type |
Level |
| Purrloin |
Dark |
7 |
Unlike your battle with Bianca and Cheren, losing this battle will force you to white out, meaning you lose some money and restart in front of the
last Pokémon Center you were in. Once you defeat N, he will be taken aback at how much your Pokémon seem to like you. He will explain that he doesn’t
like how people treat Pokémon, and then he will walk away. Cheren will think N was strange, and then he will leave as well. You now have the
opportunity to explore town, so enter houses, talk to people, do whatever you want. When you are ready to go, head Northwest and head into the
checkpoint. Make sure you have bought everything you need, because you are about to enter Route 2.
Route 2:
Immediately upon entering Route 2, you will get a call on your Xtransceiver…from your mother. She will see that you made it to Route 2, and then
will tell you to hang up. She will suddenly be behind you, and will give you the Running Shoes (hold B to run)! Your mother will wish she was on a
Pokémon journey again, and will wish you good luck before leaving.
| Pokémon |
Type |
Levels |
Rarity |
| Patrat |
Normal |
4—7 |
33.3% |
| Lillipup |
Normal |
4—7 |
33.3% |
| Purrloin |
Dark |
4—5 |
33.3% |
There are a few trainers here, and none of them should be difficult to beat. Simply, they each use one of the Pokémon found on Route 2 at Level 7.
When you reach the end of Route 2, Bianca will appear. She will challenge you to a battle! She uses a level 6 Lillipup and the starter that she chose
(weak to yours). Her starter will be at level 7, and one or two hits from your own starter’s type attack (Vine Whip, Ember, or Water Gun) should knock
out Bianca’s team. After beating Bianca, you will be able to enter the next town, or in this case, city!
Striaton City:
The first thing you will notice in the city is all brownstone apartments. There isn’t really much to do in the city besides the gym, so head there. Oh,
wait, you can’t yet. You will not have access to the gym just yet, as the man in front will tell you that the gym leader is away. So head to the
building to the far left of the city, the Trainer School. Inside you will find a few people and a chalkboard on the wall that will explain the various
status conditions. Standing in front of the chalkboard is Cheren, so talk to him. He will tell you that the gym leader was just there, and he will
challenge you to a battle. Be careful with Cheren, because he always starts with his starter Pokémon, and he is the strongest trainer you have faced up
to this point. After beating Cheren, he will give you three Oran Berries, and then leave. These berries will come in handy during your gym battle.
Make a Pokémon hold one, and when their HP gets below ½, 10 HP will be restored, during the battle! So, now that Cheren has been defeated, you can
challenge the gym…however, it is recommended that you go to Dream Yard first. Go to the gym, and you will see a green-haired fellow standing outside.
He will welcome you, and will see what starter you chose. He will comment on what type is strong against it, and then he will go inside, leaving you to
make your decision.
Once you enter the gym, the man that was blocking it (before battling Cheren) will walk up to you and explain the gym’s rules. You will notice that
there are curtains with a certain type symbol on them, and you have to stand on the panel that represents the type that is strong against the type on
the curtain (if the curtain is Fire, step on Water; if it is Water, step on Grass; if it is Grass, step on Fire). He will also give you a Fresh Water,
a wonderful healing item that will restore a Pokémon’s HP by 50! Unlike the Oran Berries, a Pokémon cannot hold it and use it during the battle (you
may still use it during a battle straight from your items pack, but it counts as a turn). Step on the panels to open the curtains and get through the
gym. There are only two trainers waiting to battle you, so defeat them and continue. When you open the last curtain, you will find the green-haired man
who was standing in front of the gym before. He will introduce himself as Cilan, and suddenly, two men will appear to come out of him! The red-haired
one is Chili, and the blue-haired one is Cress. Cilan will explain that they are triplets, and they are three gym leaders. Thankfully, you only need to
battle one of them for the badge, and you will have to face the leader that uses a stronger type against your starter (from your curtain opening, it
should be obvious who you will face).
Route 3:
| Pokémon |
Type |
Rarity |
| Munna |
Normal |
Medium |
| Patrat |
Normal |
Common |
| Purrloin |
Dark |
Common |
| Pokémon In Rustling Grass |
| Pokémon |
Type |
Rarity |
| Audino |
Normal |
Common |
| Musharna |
Psychic |
Rare |
Wellspring Cave:
| Pokémon |
Type |
Rarity |
| Roggenrola |
Rock |
Common |
| Woobat |
Psychic Flying |
Common |
| Pokémon |
Type |
Rarity |
| Drilbur |
Ground |
Common |
| Pokémon |
Type |
Rarity |
| Basculin |
Water |
Common |
| Pokémon |
Type |
Rarity |
| Basculin |
Water |
Common |
| Pokémon |
Type |
Rarity |
| Basculin |
Water |
Medium |
| Poliwag |
Water |
Common |
| Poliwhirl |
Water |
Rare |
| Pokémon |
Type |
Rarity |
| Basculin |
Water |
Medium |
| Poliwhirl |
Water |
Common |
| Poliwrath |
Water Fighting |
Rare |
Nacrene City:
Pinwheel Forest:
Skyarrow Bridge:
Castelia City
Route 4:
Desert Resort:
Relic Castle:
Nimbasa City:
Driftveil City:
Cold Storage:
Route 6:
Chargestone Cave:
VIII. Mistralton City to Celestial Tower
Mistralton City:
Route 7:
Celestial Tower:
Twist Mountain:
Mistralton Cave:
Iccirrus City:
Dragonspiral Tower:
Relic castle:
Nacrene City:
Route 8:
Moor Of Icirrus:
Tubeline Bridge:
Route 9:
Opelucid City:
Route 10:
Elite 4 Shauntal:
| Cofagrigus |
Lv. 48 |
| Type |
Ghost |
| Ability |
Mummy |
| Moves |
- Will o wisp
- Psychic
- Shadow Ball
- Grass Knot
|
|
| Chandelure |
Lv. 50 |
| Type |
Ghost / Fire |
| Ability |
Flame Body |
| Moves |
- Fire Blast
- Psychic
- Shadow Ball
- Payback
|
|
| Golurk |
Lv. 48 |
| Type |
Ground / Ghost |
| Ability |
Iron Fist |
| Moves |
- Curse
- Earthquake
- Brick Break
- Shadow Punch
|
|
| Jellicent |
Lv. 48 |
| Type |
Water / Ghost |
| Ability |
Cursed Body |
| Moves |
- Surf
- Shadow Ball
- Energy Ball
- Brine
|
|
Elite 4 Grimsley:
| Scrafty |
Lv. 48 |
| Type |
Dark / Fighting |
| Ability |
? |
| Moves |
|
|
| Krookodile |
Lv. 48 |
| Type |
Ground / Dark |
| Ability |
Intimidate |
| Moves |
|
|
| Bisharp |
Lv. 50 |
| Type |
Dark / Steel |
| Ability |
? |
| Moves |
|
|
| Liepard |
Lv. 48 |
| Type |
Dark |
| Ability |
? |
| Moves |
|
|
Elite 4 Caitlin:
| Reuniculus |
Lv. 48 |
| Type |
Psychic |
| Ability |
? |
| Moves |
|
|
| Musharna |
Lv. 48 |
| Type |
Psychic |
| Ability |
? |
| Moves |
|
|
| Sigilyph |
Lv. 48 |
| Type |
Psychic / Flying |
| Ability |
? |
| Moves |
|
|
| Gothitelle |
Lv. 50 |
| Type |
Psychic |
| Ability |
? |
| Moves |
|
|
Elite 4 Marshal:
| Throh |
Lv. 48 |
| Type |
Fighting |
| Ability |
? |
| Moves |
|
|
| Sawk |
Lv. 48 |
| Type |
Fighting |
| Ability |
Intimidate |
| Moves |
|
|
| Mienshao |
Lv. 50 |
| Type |
Fighting |
| Ability |
? |
| Moves |
|
|
| Conkeldurr |
Lv. 48 |
| Type |
Fighting |
| Ability |
? |
| Moves |
|
|
Catch Reshiram:
Reshiram will come to face you. It is at level 50 so it won't be an easy battle. The damage it deals with its attacks will be high as Reshiram packs a
very high Special Attack. Fusion Flare hits fairly hard while DragonBreath can paralyze you. Ground, Rock, and Dragon types moves inflict the most damage
to Reshiram. It actually has a decent catch rate considering that it is a legendary Pokémon. Unfortunately one can only catch this powerful
legendary Pokémon in Pokémon Black Version. One thing to note is that it will never be shiny sadly.
| Reshiram |
Lv. 50 |
| Type |
Fire / Dragon |
| Ability |
Turboblaze |
| Moves |
- DragonBreath
- Slash
- Extrasensory
- Fusion Flare
|
|
Catch Zekrom:
Zekrom comes to face you in Pokémon White Version. It is similar to Reshiram in that it is powerful, however, Zekrom's Attack is the highest
stat instead of Special Attack. Like Reshiram, Zekrom has DragonBreath which has a chance to paralyze your Pokémon. It also has Fusion Bolt
which causes large damage to your Pokémon. Its Zen Headbutt attack has a chance to flinch your Pokémon. It also has a decent catch rate.
| Zekrom |
Lv. 50 |
| Type |
Electric / Dragon |
| Ability |
Teravoltage |
| Moves |
- DragonBreath
- Slash
- Zen Headbutt
- Fusion Bolt
|
|
Team Plasma King N:
Team Plasma King N (Black Version)
| Zekrom |
Lv. 52 |
| Type |
Dragon / Electric |
| Ability |
Teravolt |
| Moves |
|
|
| Carrcosta |
Lv. 50 |
| Type |
Water / Rock |
| Ability |
? |
| Moves |
|
|
| Vanilluxe |
Lv. 50 |
| Type |
Ice |
| Ability |
? |
| Moves |
|
|
| Klingklang |
Lv. 50 |
| Type |
Steel |
| Ability |
? |
| Moves |
|
|
| Zoroark |
Lv. 50 |
| Type |
Dark |
| Ability |
Illusion |
| Moves |
|
|
| Archeops |
Lv. 50 |
| Type |
Rock / Flying |
| Ability |
? |
| Moves |
|
|
Team Plasma King N (White Version)
| Reshiram |
Lv. 52 |
| Type |
Dragon / Fire |
| Ability |
Turboblaze |
| Moves |
|
|
| Carrcosta |
Lv. 50 |
| Type |
Water / Rock |
| Ability |
? |
| Moves |
|
|
| Vanilluxe |
Lv. 50 |
| Type |
Ice |
| Ability |
? |
| Moves |
|
|
| Klingklang |
Lv. 50 |
| Type |
Steel |
| Ability |
? |
| Moves |
|
|
| Zoroark |
Lv. 50 |
| Type |
Dark |
| Ability |
Illusion |
| Moves |
|
|
| Archeops |
Lv. 50 |
| Type |
Rock / Flying |
| Ability |
? |
| Moves |
|
|
Team Plasma Boss Ghetsis
| Cofagrigus |
Lv. 52 |
| Type |
Ghost |
| Ability |
Mummy |
| Moves |
|
|
| Bouffalant |
Lv. 52 |
| Type |
Normal |
| Ability |
? |
| Moves |
|
|
| Seismitoad |
Lv. 52 |
| Type |
Water / Ground |
| Ability |
? |
| Moves |
|
|
| Hydreigon |
Lv. 54 |
| Type |
Dark / Dragon |
| Ability |
Levitate |
| Moves |
|
|
| Eelektross |
Lv. 52 |
| Type |
Electric |
| Ability |
Levitate |
| Moves |
|
|
| Bisharp |
Lv. 52 |
| Type |
Dark / Steel |
| Ability |
? |
| Moves |
|
|
In order to play in the Dream World, you must have already given the Dream Powder to one of the researchers in the game. Once you have done that, you will need to
sign up for an account HERE. If you are under the age of 13, your parent or guardian will need to approve
your account. Once that is all done, click on the Global Link icon to get to the website. Use the same log in information as you did on pokemon.com and you should
see a terms of use agreement. Check the box that says you have read it and continue. Now in your game go to Game Sync at the top menu instead of Continue. In a
few minutes, your profile will be created. You will also get a special ID. You will need to enter this on the global link's website. This is what links your
profile to the game. Once that is all done, on your game click on the wireless part of the C-Gear and tuck in a Pokémon. Once it is sleeping, you will
be able to go to the Dream World on the Global Link's website.
Catch Zorua
To get Zorua, first you must transfer an event Celebi from one of your Gen IV games via the Relocator. After transferring Celebi, go to Castelia City
and go into the Game Freak building (Castelia Street, first building on the right; look at signs if you are confused). In the main lobby of the building,
you will see two children. Talk to the girl on the right, and she will explain to you about Zorua. Suddenly, Celebi will pop out of its Pokeball! And even
more strange, the boy standing next to the girl will transform into Zorua! The girl will explain that Celebi and Zorua seem to like each other, and will
then ask if you will take Zorua with you. The Zorua will always be male.
| Zorua |
Lv. 10 |
| Type |
Dark |
| Ability |
Illusion |
| Moves |
- Leer
- Scratch
- Pursuit
- Fake Tears
|
Catch Zoroark
Unlike its pre-evolved form, Zorua, you will actually have to catch Zoroark in a battle. To do so, you will need to transfer a "fateful encounter" shiny
Raikou, Entei, or Suicune (they were given out as events from GameStop and over Wi-Fi) via the Relocator. You may only transfer one of the
beasts, even if you have multiple, and the beasts must be untouched (no battles or move changes). After transferring the beast, head to
Lostlorn Forest to the west of Nimbasa City. Go north until you find a trailer. A lady will come out, snarl at you, and attack. It will turn out to be one
of the beasts that you didn't transfer over. If you tranferred Raikou, it will be Entei. If you transferred Entei, it will be Suicune. If you transferred
Suicune, it will be Raikou, however, you are not actually battling the beast. All you have to do is deal damage, and the beast will transform to reveal that
it is actually Zoroark! Once Zoroark has transformed, you are free to capture it (it cannot be captured as a beast). The Zoroark will always
be female, and this is the only way to capture Zoroark.
 |
| Zoroark |
Lv. 25 |
| Type |
Dark |
| Moves |
- Fury Swipes
- Faint Attack
- Scary Face
- Taunt
|
In order to obtain Victini, you must first download the Liberty Pass. To do this, go to the Mystery Gift option at the title screen. Choose to get via
Nintendo WFC. Please note that the download is only available for a limited amount of time. After April 10th, it will no longer be obtainable this way. There
may be an event later where you can obtain the Liberty Pass. Once you received that gift, pick it up from the Delivery Man. Go to Castelia City and go all the
way to the left. Go south to the pier and talk to one of the people and you can go to the island with Victini on it. Once you are on the island, there are a
couple Team Plasma grunts you will have to defeat, but they are easy and the levels of their Pokémon are low. Once you get to the end, you will see
Victini at the end. It is level 15 so be careful if you are doing this later in the game. False Swipe is a highly recommended move to have. You will not be
able to ko Victini with this move, making it safe. Unfortunately the capture rate of Victini is very low so it may take 20 Great Balls or more before you catch
it. It is recommended to save first so you can keep trying to get a good nature and in the event you accidentally ko it.
 |
| Victini |
Lv. 15 |
| Type |
Fire / Psychic |
| Moves |
- Confusion
- Incinerate
- Quick Attack
- Endure
|
Once you have obtained your eighth badge and are heading to Route 10, you will be informed of strange weather on Route 7. Head to Route 7 and go to the second house.
Go inside and leave, and suddenly and Pokémon will confront you. The Pokémon will be Tornadus (Black) or Thundurus (White). It will fly off, and will start roaming the
entire region. At this point, the nature for it is set. You will know what route it is on by if the route is being hit with a massive thunderstorm. In the mornings it will appear in the southern routes, and in
the evening it will appear in the northern routes. Being a roaming Pokémon, it will flee the first opportunity it gets to attack. If you attack it and it flees, don't
worry; it will retain all of the damage it has taken throughout all of your battles with it (just don't knock it out).
Tornadus is at level 40 which should be at or below the level of your Pokémon depending on when you decide to go after it. Mean Look or Block
are excellent moves to use against Tornadus since it will then be unable to flee. Note that you need to make sure it is your lead Pokémon that has that move. Pokemon that are
Rock or Steel-Types with block are most effective since they suffer little damage from Air Cutter. Do note that if you attack first and Tornadus uses Revenge, it may hurt your
Pokémon a bit since the moves power is doubled if it goes after receiving damage in the same turn. Electric, Ice, and Rock-Type moves are all supereffective against
Tornadus so be careful if you are using them and your Pokémon is a higher level than it. Grass, Fighting, and Bug-Type moves are all great to gradually weaken it since they
only inflict half damage. False Swipe can be very helpful as you don't have to worry about KO'ing it.
 |
| Tornadus |
LV. 40 |
| Type |
Flying |
| Ability |
Prankster |
| Moves |
- Revenge
- Air Cutter
- Extrasensory
- Agility
|
Thundurus is similar to Tornadus in that it tries to get away as soon as it can. This is why Block and Mean Look are so helpful. Thundurus is also at
level 40 meaning you need to be careful if you don't go after it until after you finish the game. A Ground-Type Pokemon is very helpful since it has immunity
to Shock wave, making Revenge the only attack that can hurt it. Ice and Rock attacks deal out the most damage to Thundurus and should be used with care.
Fighting, Grass, and Bug-Type moves once again will allow you to slowly weaken it. Do note that if it uses Heal Block, your Pokémon will not be able
to use recovery moves to heal itself.
| Thundurus |
LV. 40 |
| Type |
Electric / Flying |
| Ability |
Prankster |
| Moves |
- Revenge
- Shock Wave
- Heal Block
- Agility
|
You will need to trade to get the other genie. Once you have done so,
put both Thundurus and Tornadus in your party and head to the Abundant Shrine which is accessible from Route 14. Seek out and collect the items, most notably TM35 Flamethrower and TM92 Trick Room. Once you
have done so, go to the northeastern part of the shrine and approach it to see it.
Landorus can be difficult to face. It is at level 70 so you will really need to raise your Pokémon to high levels to be able to take it on. Its
Earthquake attack does incredible damage, especially if Sandstorm is in effect. Flying Pokémon aren't safe either because of Landorus's Rock Slide attack.
You definitely want your Pokémon above level 70 unless you want to take your chances on getting hit by Fissure, which will OHKO any Pokémon that is
a lower level than it. Luckily, it only hits about 30% of the time if the battlers are of equal level. Landorus is a Ground and Flying-Type. Ice moves will be most
effective on it, though you must be careful to avoid KO'ing it by accident. Water attacks will deal double damage. Hit Landorus hard with anything that isn't a
ground or electric move. You must be patient with catching it since it has a low catch rate.
| Landorus | Lv. 70 |
| Type |
Ground / Flying |
| Ability: | Sand Force |
| Moves |
- Rock Slide
- Earthquake
- Sandstorm
- Fissure
|
Virizion, Terrakion, and Cobalion are three Pokémon that form the Musketeer trio. To catch all three of these Pokémon, you must first gain access to
Surf. Once you gain access to Surf, go to Mistralton Cave and head towards the back of the cave. You'll find a man who will tell you man about the
three fighting legendary Pokémon, and how one of them is deep within this cave. Taking this advice, you'll find the Fighting/Steel Pokémon, Cobalion.
Catch Cobalion
Cobalion is at Level 42, so it's recommended to bring Pokémon of that level that have an advantage over Cobalion, like Fire, Fighting, Ground, etc. Like
with all Legendary Pokémon, make sure to save before you challenge Cobalion. Once you capture Cobalion, the man will tell you that the other two
Pokémon of the Musketeer trio are waiting for you. The next two Pokémon can be challenged in any order.
| Cobalion |
Lv. 42 |
| Type |
Steel / Fighting |
| Ability |
Justified |
| Moves |
- Helping Hand
- Retaliate
- Iron Head
- Sacred Sword
|
Catch Terrakion
Terrakion, the Rock/Fighting Pokémon, is found in a new area of Victory Road that just opened up. It's at Level 42, so it's recommended to bring Pokémon
of that level that have a type advantage over Terrakion, like Water, Ground, Fighting, etc. Like with all Legendary Pokémon, make sure to save before you
challenge Terrakion.
| Terrakion |
Lv. 42 |
| Type |
Rock / Fighting |
| Ability |
Justified |
| Moves |
- Helping Hand
- Retaliate
- Rock Slide
- Sacred Sword
|
Catch Virizion
Virizion, the Grass/Fighting Pokémon, is found in a new area of Pinwheel Forest that just opened up in the east. It is at level 42, so it's recommended
to bring Pokémon of that level that have a type advantage over Virizion, like Psychic, Ice, Fire, etc, but we do not recommend Flying-types since Virizion
has a 4x weakness to Flying-type moves. Like with all Legendary Pokémon, make sure to save before you challenge Virizion.
| Virizion |
Lv. 42 |
| Type |
Grass / Fighting |
| Ability |
Justified |
| Moves |
- Helping Hand
- Retaliate
- Giga Drain
- Sacred Sword
|
Getting to Kyurem is a little bit of work. Strength is required to get to it. While you are heading north on route 13, it is recommended to use Strength to push the boulder into the hole. This creates a
helpful shortcut to Lacunosa Town. Purchase any items you need to in Lacunosta Town. Dark Balls are very effective since the battle takes place in a cave. It is recommended to fetch a Pokémon that knows a move that either can put Kyurem to sleep or paralyze it because
Kyurem only has 35 PP. Once you are ready, head back to route 13 and continue past the stairs to get to the Giant Chasm. The cave is very simple so you shouldn't get lost. There are a few easy to find items if you go around counter clockwise. Push the boulders into the hole and you can continue
to Crater Forest. There are a decent amount of items just lying about. We recommend that you collet the items prior to approaching the center pool in the forest since that covers up the items until Kyurem is captured or defeated. Once the cutscene takes place, head north to reach the final part of the cave.
Save before you face Kyurem. It is level 75 so it is quite powerful. Try to get a status condition on Kyurem as soon as you can because it only has 35 PP so you will have limited time to capture it. Once you capture it, the snow disappears and you can collect any items you may have missed on your way.
| Kyurem |
Lv. 75 |
| Type |
Ice / Dragon |
| Ability |
Pressure |
| Moves |
- Glaciate
- Dragon Pulse
- Imprison
- Endeavor
|
|
If you captured Cobalion already and have it a decent level, it is a tremendous help with this battle. It can damage Kyurem well with Sacred Sword and it also resists Glaciate and Dragon Pulse. Endeavor is the only attack Cobalion really has to worry about.
Jellicent is also helpful due to its nice Special Defense and resisting Glaciate. It also boasts immunity to Endeavor. Dark Balls are recommended for this battle because they have a higher capture rate than Ultra Ball in this scenario.
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